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Review: Injustice: Gods Among Us

There are, generally speaking, two types of people who play fighting games: serious players and casual players.  Serious players learn the combos, master the more technical aspects such as counters, and generally just play to master the game with at least one or two characters.  Casual players mash buttons, mainly.  They may work out a few special moves, but combos aren’t going to happen unless by accident – same goes for counters.  They will play all of the characters and while they might have a favorite or two, they’ll probably be switching up who they’re playing match to match just for the variety.  They’re just playing to have fun and are fully aware that they’ll never become proficient at the game – and they don’t care.

Now quick, guess which category I fall into!  If you said “serious players”, I’m sorry – here’s a consolation prize video for your enjoyment.  If, on the other hand, you said “casual players” then congratulations!  You still don’t win anything, mind you, so feel free to click on the previous video link and bask in the knowledge that for a brief shining moment, you were a winner.

injustice-1So now you know the mindset that I went into Injustice: Gods Among Us with.  I was hoping for a good story mode along the lines of the last Mortal Kombat game and some flashy special moves to try out.  And I can’t say I was disappointed.  Of course, I also can’t say the whole experience really stuck with me.  The game is kinda like a candy bar.  It’s great while you’re eating it, even tho you know there are probably better things you could be doing, and once it’s gone it’s easily forgotten.  That’s not to say it wasn’t fun, because it was.  It just didn’t do much that was unexpected that added the “wow” factor.  If you want to pummel DC superheroes and villains with each other, then this is the best way to currently do that.  But don’t go into it expecting the flash and style of Capcom’s Marvel Vs. Capcom series, because it’s not there.  Instead you get a darker game with a much more subdued take on its characters.

From a single player standpoint, there’s a lot to do in the game beyond the story mode (which is a good 6-7 hours or so in length).  The problem is, I didn’t really *want* to do any of it.  I dabbled with the S.T.A.R.S. mode, where they give you odd challenges to complete, but it didn’t do much for me.  Likewise, there’s a more traditional arcade-style mode where you fight a series of opponents in succession with no real story to speak of (except for the ending, which is unique to each character).  But after running through this once, I was good.

injustice-2If fighting games are more your bag and you enjoy honing your skills and/or playing against others online or in person, it’s very likely you’d get a lot more out of the game than I did.  If you’re a casual fighting fan like me, you’ll probably play through the story, check out all of the level transitions and super moves and call it a day.  It’s good empty-calorie fun for a few days, then you’ll move on to something more substantial and forget all about it.

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